The Three

The Three were among the first dragons to walk the world. The Red is a living engine of destruction. The Blue is a sorceress, perhaps even the original mother of all sorcery. The Black is queen of shadows and assassins. Unlike the Great Gold Wyrm, who must fight alone, the Three have learned to join forces.
The Blue is found in Drakkenhall, though she usually finds you first. The Black flits between marsh hunting grounds and evil monasteries in the mountains. The Red is too freaking large to move around the Empire without triggering all the Archmage’s wards, so unless he feels like precipitating a confrontation, he lives where he pleases off the north, west, and east edges of the map.

The Three are the evil counterpoint to the Great Gold Wyrm. They’re not as strong as the Wyrm but they’re also not stuck in the Abyss. And one of the Three, the Blue Sorceress, has somehow forced an entry into the official hierarchy of the Dragon Empire, serving as the Imperial Governor of Drakkenhall under geas from the Emperor and the Archmage. So apparently the Three are only fully evil and dangerous outside of Drakkenhall, and in Drakkenhall they are considered “the establishment.”
Adventurers & the Icon
Evil adventurers gain access to secret knowledge, training, or magic by allying themselves with the Three. True heroes make their name fighting against them. The lines are muddier in Drakkenhall.
Allies
Sometimes the Three hardly seem to be allied to each other, let alone to anyone else.
Enemies
As the Wizard King, the Lich King killed the White, and he takes inordinate pleasure in turning evil dragons into liches. The Elf Queen holds the Green as a captive, not that the Three or the Elf Queen openly admit it. And, of course, the Great Gold Wyrm is only going to be an enemy.
History
In most ages, only one or two of these monsters live up to their epic potential. In this age, all three of them have grown to epic proportions.

The Three

The Bridge Burners Gregman